COMPLETED
Gaming1 acquires 100% of Pac-Man NV (Carousel) · partner since 2012 · Belgian licence and digital portfolio integrated immediately
Updated 25 Sep 2026 · 08:00 GMT
Deal Intelligence · Gaming · iGaming operators

Gaming1 Acquires Pac-Man NV: Full Ownership of Belgian Operator Carousel

Gaming1 has bought 100% of Pac-Man NV, the company behind Belgian online casino operator Carousel, converting a partnership that began in 2012 into full ownership and folding the licence and digital portfolio into Gaming1's Belgian operations with immediate effect.

Transaction identityCompleted · Integrated immediately
Gaming1
Acquirer · Private
Ardent Group · Liège · omnichannel Belgian gaming
Acquires · private
Pac-Man NV / Carousel
Target · Private · Online casino
Carousel Group · Belgian online casino operator
Consideration
Private
Expected close
Immediate · activities integrated
Announced
22 Sep 2026
Channels
Online casino · Belgian digital
Stake acquired
100%
Partner since
2012
Integration
Immediate
Market intel
DEAL · CLOSED22 SEP 26100% PAC-MAN NV
PARTNERSHIPSINCE 2012NOW OWNED
CONSIDERATIONPRIVATETYPICAL
LICENCEBELGIUMPAC-MAN NV
INTEGRATIONIMMEDIATENO STAFF XFER
DEAL · CLOSED22 SEP 26100% PAC-MAN NV
PARTNERSHIPSINCE 2012NOW OWNED
CONSIDERATIONPRIVATETYPICAL
LICENCEBELGIUMPAC-MAN NV
Buyer dataTransaction dataMarket dataFigures as at 22 September 2026
Stake acquired
100%
Gaming1 acquired all Pac-Man NV shares on 22 September 2026
Published
Partner since
2012
Long-standing Carousel partnership before full ownership
Published
Integration timing
Immediate
Pac-Man NV activities folded into Gaming1 with immediate effect
Published
Employees transferred
None
Transaction does not transfer employees; teams coordinate integration
Published
Primary asset gained
Licence + digital
Belgian licence and digital portfolio added to Gaming1 operations
Published

Gaming1 announced that on 22 September 2026 it acquired 100% of the shares in Pac-Man NV, the company behind Carousel Group, from Liège. Pac-Man NV has been a partner since 2012. The buyer says the deal lets it benefit from Pac-Man NV's Belgian licence and digital portfolio, with activities integrated into Gaming1 immediately and no employees transferred. Trade coverage from InterGame and EGR Intel frames the move as a digital-presence step in regulated Belgium.

What Gaming1 is buying

Gaming1 acquired 100% of Pac-Man NV on 22 September 2026, taking full ownership of the company behind Belgian online casino operator Carousel after a partnership that began in 2012.

Machine-readable data mapping for Figure 1.1
ItemDetail
AcquirerGaming1
Target vehiclePac-Man NV
Operator brandCarousel / Carousel Group
Stake100% of shares
Announced22 September 2026, Liège
Prior relationshipPartner since 2012

On 22 September 2026 in Liège, Gaming1 said it had acquired 100% of the shares in Pac-Man NV. Pac-Man NV is the company behind Carousel Group, the Belgian online casino operator trade press shortens to Carousel. Commercial terms are private, which is typical for privately held gaming-operator M&A. The industrial fact is ownership of the licence-holding vehicle and its digital portfolio.

The relationship is not new. Gaming1 and Carousel have worked together since 2012. What changed on 22 September is the corporate form of that relationship: a long partnership becomes a wholly owned subsidiary path, with Pac-Man NV's activities integrated into Gaming1 with immediate effect.

Integration language is unusually concrete for an operator tuck-in. The release states that no employees transfer with the shares, and that Gaming1 teams are coordinating a smooth handover of activities. That is an asset-and-licence combination more than a people deal. The buyer is buying regulatory and digital operating rights it already knew from the partnership, then running them in-house.

InterGame quotes Gaming1 head of M&A Renaud Thys describing the acquisition as another step in the Interactive Growth strategy and a stronger digital position in Belgium. COO Sylvain Boniver ties the same move to a stronger digital presence and a safe, responsible, distinctive offering in the regulated Belgian market.

Why the businesses fit

Gaming1 is a privately owned Belgian omnichannel gaming group that already runs land-based and online casinos, sports betting and poker; folding a familiar Belgian online casino licence into that stack deepens Interactive Growth where the buyer already competes.

Gaming1 describes itself as belonging to the Ardent Group portfolio and as a leader in the Belgian gaming market across casinos, sports betting and poker, land-based and online, with its own technology and an omnichannel approach. EGR characterises the firm as a privately owned omnichannel group using the Pac-Man NV purchase to ramp up online presence. That is the buyer shape: regulated Belgium first, digital density next.

Machine-readable data mapping for Figure 1.2
ItemDetail
Partner since2012
Buyer postureOmnichannel Belgian gaming group
Strategy labelInteractive Growth
Fit outcomeStronger digital position in Belgium
MarketRegulated Belgian online casino

Carousel sat on the other side of a fourteen-year partnership. The fit case is not a cold entry into a new country. It is the conversion of a known Belgian online casino relationship into owned licence capacity and a digital portfolio Gaming1 can wire into its Belgian operations. Partner knowledge lowers the usual diligence fog around local product, players and compliance posture.

Thys's Interactive Growth framing is the strategy label. Boniver's language is the operating label: strengthen digital presence, keep the entertainment experience engaging, and support a responsible distinctive offering under Belgian regulation. Those are operator motives, not spreadsheet motives. The combination makes sense if Gaming1 wants denser owned digital inventory in a market where it already holds land-based and online franchise strength.

For Pac-Man NV / Carousel, the better home is a larger Belgian omnichannel owner that already understands the brand relationship and can absorb the digital portfolio without a distant foreign holdco. Continuity of the Belgian regulated offering matters more than a disclosed cheque size. Acquiry inference: this is a licence-and-portfolio tuck-in inside a market Gaming1 already treats as home turf.

How the digital and licence stack fits

Machine-readable data mapping for Figure 1.3
ItemDetail
Licence layerPac-Man NV Belgian licence
Digital layerCarousel digital portfolio
Buyer chassisGaming1 omnichannel platform
Capability claimNew capabilities for Belgian operations
People designNo employees transferred

Pac-Man NV contributes a Belgian licence and digital portfolio; Gaming1 contributes the omnichannel operating platform, Interactive Growth programme and immediate integration path that absorbs those assets without transferring employees.

The public technology story is deliberately narrow and useful. Gaming1 says the acquisition lets it benefit from Pac-Man NV's licence and digital portfolio and add new capabilities to Belgian operations. That is a regulated-market stack argument: licence rights plus digital product inventory joining an owner that already builds and runs casino and sports-betting platforms.

Gaming1's corporate positioning stresses proprietary technology for casino websites and online sports betting, plus supply of casino, sports betting, poker and bingo activities drawn from land-based experience. Pac-Man NV's contribution is not described as a greenfield platform build. It is described as licence coverage and a digital portfolio that can be integrated immediately.

Immediate integration with no employee transfer sets the operating design. Activities move; headcount does not. That implies Gaming1's existing teams take operational ownership of the Carousel digital estate and the Pac-Man NV licence perimeter, rather than absorbing a separate operating company culture wholesale. The practical question is how player accounts, content contracts and responsible-gaming controls land on Gaming1's rails without a staff migration.

In a regulated Belgian market, the licence is the scarce object. Digital portfolio depth is the commercial object. Gaming1 already sells the omnichannel story. Owning Pac-Man NV stitches those two objects into one Interactive Growth chassis. That is the capability combination the announcement actually supports.

Combined Belgian digital coverage after Pac-Man NV
Published buyer position, target contribution and combined opportunity
LayerGaming1 beforePac-Man NV / Carousel addsCombined opportunity
OwnershipPrivate omnichannel group (Ardent Group portfolio)100% of Pac-Man NV shares acquired 22 Sep 2026Partner relationship becomes wholly owned vehicle
LicenceBelgian land-based and online gaming franchiseBelgian licence held via Pac-Man NVOwned licence coverage for Carousel digital estate
Digital portfolioOwn technology for casino sites and online sports bettingCarousel Group digital portfolioDenser Belgian online casino inventory on Gaming1 rails
Strategy labelInteractive Growth / omnichannel BelgiumLong-standing partner since 2012Interactive Growth step with known local operator assets
PeopleExisting Gaming1 teamsNo employees transferredActivity integration without headcount migration
Partnership → ownership → immediate integration
Since 2012
Gaming1 and Carousel operate as long-standing partners.
Pac-Man NV sits behind the Carousel Group online casino.
22 September 2026
Gaming1 acquires 100% of Pac-Man NV shares.
Belgian licence and digital portfolio move under Gaming1 ownership.
Immediate effect
Activities integrated into Gaming1; no employees transferred.
Interactive Growth digital presence deepens in regulated Belgium.

Where Gaming1 can now distribute the Carousel estate

Distribution stays inside regulated Belgium, with Gaming1 folding Pac-Man NV's online casino licence and digital portfolio into Belgian operations it already runs across land-based and online channels.

Machine-readable data mapping for Figure 1.5
ItemDetail
GeographyBelgium
Buyer channelsLand-based and online casinos, sports betting, poker
Target channelOnline casino
Growth labelInteractive Growth
OutcomeStronger digital presence

Geography is not the expansion story. Belgium is. Gaming1 is deepening digital presence in a market where it already claims leadership across land-based and online casinos, sports betting and poker. Pac-Man NV's Belgian licence is the distribution key that makes Carousel's online casino inventory runnable under Gaming1 ownership.

Channel mix after close is online-casino inventory sitting beside Gaming1's broader omnichannel estate. The buyer does not need a new continent. It needs denser owned digital reach for Belgian players under a responsible-gaming posture Boniver explicitly names. That is distribution as market density, not as map colouring.

Interactive Growth is the internal label for how that density is supposed to compound. Thys thanks both sides for constructive collaboration and looks ahead to a strong, responsible, distinctive digital entertainment offering in Belgium. The distribution proof will be whether Carousel's digital portfolio shows up cleanly inside Gaming1's Belgian product set after the immediate integration window.

Outside Belgium, Gaming1's newsroom also carries Circus Casino France stories, but this Pac-Man NV brief does not claim a cross-border Carousel rollout. Keep the map honest: Belgian licence, Belgian digital portfolio, Belgian Interactive Growth step.

How the combination could work

With 100% ownership already completed, the operating sequence is immediate activity integration, Gaming1 teams running the Pac-Man NV licence and digital portfolio, and Interactive Growth milestones that show denser Belgian digital presence without an employee transfer.

Machine-readable data mapping for Figure 1.4
ItemDetail
Gate 1100% Pac-Man NV shares acquired
Gate 2Activities integrated with immediate effect
Gate 3No employee transfer
Path ALicence and digital portfolio on Gaming1 rails
Path BInteractive Growth digital presence in Belgium
Licence administration
Confirmation that Pac-Man NV's Belgian licence sits cleanly under Gaming1 ownership after the 22 September close.
Digital portfolio on Gaming1 rails
Product or brand updates showing Carousel inventory operating inside Gaming1's Belgian digital estate.
Interactive Growth proof
Further Gaming1 statements that treat Belgium digital density as a completed Interactive Growth module.
Integration without staff transfer
Evidence that Gaming1 teams can run absorbed activities without a parallel Carousel headcount move.
Responsible-gaming posture
Continued public framing of a safe
Trade follow-through
InterGame

There is no long regulatory close calendar in the public announcement. Gaming1 presents the share purchase as completed on 22 September 2026, with Pac-Man NV activities integrated immediately. Success therefore shows up in operating proofs, not in a future signing photo.

First proof: the Belgian licence and digital portfolio sit cleanly inside Gaming1's Belgian operations, with responsible-gaming and player-experience claims Boniver made still credible after the handoff. Second proof: Interactive Growth language from Thys turns into visible digital presence, not only a deal headline. Third proof: coordination without employee transfer holds, meaning Gaming1's teams can run the absorbed activities without a parallel Carousel workforce migrating across.

Watch items stay positive and concrete. Has Gaming1 published a follow-on product or brand note for Carousel under its ownership? Do trade updates confirm the digital portfolio is live on Gaming1 rails? Does the Interactive Growth narrative name Belgium digital density again with Pac-Man NV as a completed module? Those are the milestones that match the release.

The practical constraint is also industrial. Absorbing a partner's digital estate without transferring people concentrates execution risk on Gaming1's existing organisation. That is manageable when the partnership was long and the market is home turf. It still requires clean licence administration, content continuity and player-protection controls during the immediate integration window.

Machine-readable data mapping for Figure 1.6
ItemDetail
Partner railSince 2012
Owned rail100% Pac-Man NV 2026
OperatorCarousel
BuyerGaming1

Acquiry view. Gaming1 bought 100% of Pac-Man NV to own the Belgian online casino vehicle behind Carousel after fourteen years as a partner. Commercial terms stay private. The industrial brief is clear: licence plus digital portfolio, integrated immediately, no employee transfer, framed as Interactive Growth and a stronger regulated Belgian digital presence.

The decision looks coherent because Gaming1 already treats Belgium as its densest market and already knew the Carousel relationship. Full ownership converts partner inventory into owned Interactive Growth capacity. Whether that works will show in how cleanly the digital portfolio and licence run on Gaming1's rails after the handoff, not in a manufactured purchase-price model.

Source ledger6 sources

Institutional source ledger

Primary company announcements, product documentation, regulatory filings and industry-body notices carry transaction facts. Trade press is used to confirm circulation of the announcement and competitor moves. Method: Deal Intelligence methodology.

02TRADE PRESS24 Sep 2026Gaming1 acquires Belgian igaming operator CarouselInterGame · 24 September 2026Trade pressOpen source↩
03TRADE PRESS23 Sep 2026GAMING1 acquires Belgian operator Carousel to ramp up online presenceEGR Intel · 23 September 2026Trade pressOpen source↩
04PRIMARY25 Sep 2026Gaming1 corporate siteGaming1 · Accessed 25 September 2026PrimaryOpen source↩
05INDUSTRY25 Sep 2026Gaming1 LinkedIn company pageGaming1 · Accessed 25 September 2026IndustryOpen source↩
06PRIMARY25 Sep 2026Gaming1 Newsroom homeGaming1 Newsroom · Accessed 25 September 2026PrimaryOpen source↩
Questions on this transaction5

What did Gaming1 acquire?

On 22 September 2026 Gaming1 acquired 100% of the shares in Pac-Man NV, the company behind Carousel Group, a Belgian online casino operator.

Was the purchase price disclosed?

No. Commercial terms are private. The public brief focuses on the Belgian licence, digital portfolio and immediate integration.

How long had Gaming1 and Carousel worked together?

Gaming1 says Pac-Man NV / Carousel Group had been a long-standing partner since 2012.

Do employees transfer with the deal?

Gaming1 said the transaction does not involve the transfer of any employees, while teams coordinate smooth integration of activities.

What strategic label did Gaming1 use?

Head of M&A Renaud Thys framed the deal as a step in Interactive Growth and a stronger digital position in Belgium. COO Sylvain Boniver emphasised digital presence and a responsible distinctive offering in the regulated Belgian market.

Which source supports which section5 sections

Every transaction figure is traceable to the source ledger. Private commercial terms are stated as unpublished, not estimated.

SectionSources
The deal01 Gaming1 newsroom
Fit01 Gaming1 newsroom
Technology01 Gaming1 newsroom
Distribution01 Gaming1 newsroom
Next01 Gaming1 newsroom
Entities and structured data
FieldValue
AcquirerGaming1 · Ardent Group · Liège · omnichannel Belgian gaming
TargetPac-Man NV / Carousel · Carousel Group · Belgian online casino operator
Transaction typeCompleted
ConsiderationPrivate
Announced22 Sep 2026
Expected closeImmediate · activities integrated

The same values are published as JSON-LD across NewsArticle, Dataset, FAQPage, BreadcrumbList, Organization and Person types.

Disclosures

Editorial independence

Acquiry was not engaged by any party to this transaction. This is independent research produced from public sources and is not a solicitation.

Not investment advice

This is research and analysis only, not personalized financial advice.

Positions

Acquiry holds no position in the buyer or the target and acted for neither party in this transaction.

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Disclaimer. This report is published by Acquiry for informational purposes and constitutes market commentary, not investment advice, a recommendation, or an offer to buy or sell any security. Figures marked as public record are drawn from named company, filing or industry-body sources. Figures marked as reported are drawn from named trade or secondary sources. Figures marked as Acquiry inference are labelled judgement. Acquiry acted for neither party. Published 25 Sep 2026. Analysis reflects information available at that date.