Smartphones on charging stands showing colourful game scenes

Mandate profile

Mobile game studio buyer profile

Buyer profile: a mobile games publisher acquiring studios with live, profitable titles, strong retention and a team that keeps shipping.

Casual, hybrid-casual, puzzle and mid-core studios are all in scope.

Mandate profile

Why publishers buy mobile game studios.

Reference
AQ-0491
Sector
Media & gaming
Region
Europe, Israel, Turkey, Asia-Pacific
Last reviewed

Mobile games publishers grow by buying studios with proven live games and teams that can launch more. A title with steady daily players and healthy monetisation is worth more inside a publisher with scale in user acquisition, ad monetisation and live operations.

This profile covers casual, hybrid-casual, puzzle, word, idle and mid-core studios across Europe, Israel, Turkey and Asia-Pacific. Studios with at least one live game earning reliably, and a team with a track record of launches, are the core focus.

Buyers here keep studios independent creatively, adding user acquisition budget and technology. Earn-outs reward growth after completion.

Acquisition criteria

What this buyer is looking for.

The buyer invests in proven live-ops talent. Five factors guide the search.

  • Live titles

    Games earning today with ongoing updates.

  • Retention

    D1, D7 and D30 retention above genre benchmarks.

  • Monetisation balance

    Healthy mix of IAP and ads.

  • UA economics

    Payback periods that support scaling.

  • Team quality

    Designers, engineers and live-ops specialists who want to stay.

  • Close, but not an exact match? Tell us anyway.

    Share an overview

Target financial profile

The numbers this buyer type works to.

Typical ranges for this profile. Businesses outside a range are still assessed on their overall strength.

Revenue
US$2M–US$50M a year
Daily players
Stable or rising daily actives
Revenue mix
In-app purchases and ads
Retention
Strong day-1, day-7 and day-30
Typical valuation basis
Multiple of profit, with earn-out
Consideration
Cash plus earn-out, team retained

Deal structure and terms

  • Structure

    Acquisition plus earn-out linked to game performance.

  • Creative autonomy

    Studios keep their identity and roadmap.

  • Team

    Retention packages for leads and key developers.

  • Support

    Group user acquisition and monetisation tools.

What makes a relevant business

Games players open every single day.

What stands out is a team that can ship hits repeatedly.

All of these are welcome

  • Casual, hybrid-casual or mid-core
  • Self-published or partnered
  • Profitable or scaling
  • Founder-led or VC-backed
  • Any of the listed regions
  • Hit rate

    More than one successful title.

  • Tech stack

    Reusable engine, tools or analytics.

  • Organic installs

    Featuring and word-of-mouth.

  • Pipeline

    Promising titles in soft launch.

Market drivers

What keeps demand strong in casual and mid-core mobile game studios.

  • Hybrid-casual growth

    Hybrid monetisation lifts revenue per player.

  • Consolidation

    Publishers want proven studios.

  • AI tooling

    AI speeds up content and live operations.

Information to share initially

A short overview is all it takes to start.

A short overview is enough to start. You can stay anonymous, and nothing is shared without your agreement.

Useful to include

  • A short description of what the business does
  • Country or region
  • Approximate team size
  • Business model and main revenue lines
  • The types of customers you serve
  • A broad financial overview, with currency and period
  • What you are considering: a sale, partial sale or exploring options

Please keep back for now

  • Customer names or identities
  • Confidential contract terms or pricing
  • Personal data about staff or customers
  • Sensitive documents or attachments

Anything more detailed is shared later, only once you have agreed what can be disclosed.

How it works

You decide what is shared, and when.

Nothing goes to any buyer automatically. Every step after the first happens only if there is potential fit and you are comfortable going further.

  1. 1

    Share an overview

    Send a short, non-confidential summary using the form. Anonymous is fine at this stage.

  2. 2

    Acquiry reviews fit

    We compare it with this profile and the buyers we work with, and tell you plainly whether there is a match, usually with a few questions.

  3. 3

    Agree what can be disclosed

    If there is potential fit, we agree with you what can be shared, and with whom, before anything moves.

  4. 4

    Detailed discussions

    Deeper conversations progress under confidentiality arrangements put in place for that discussion.

Submit an opportunity

Think your business could fit AQ-0491?

Tell us a little about it. A short, non-confidential overview is enough, and you can leave the company name out. We review every submission ourselves and reply directly.

AQ-0491 is a mandate profile, not a named buyer. We match your overview against the buyers we work with and tell you honestly whether there is a fit.

  • Reviewed by Acquiry, never sent to any buyer automatically
  • Anonymous overviews welcome
  • Owners and advisers both welcome
Your role

What you build, for whom, and your business model. No customer names needed.

Customer types

Broad figures are fine. Please include the currency and period, e.g. revenue for FY2025 in USD.

A full sale, a partial sale, or simply exploring options.

Your overview goes to the Acquiry team only, via our secure form provider. It is never forwarded to any buyerwithout your agreement. By submitting you agree to our Terms of Service.

FAQ

Before you send anything.

What does this mandate profile describe?

It sets out what a mobile games publisher looks for in an acquisition: the target profile, deal size, structure and regions shown above.

What is Acquiry’s role?

Acquiry works on the buy side. Profiles like this one set out the criteria acquirers in this segment use to assess targets.

Will the studio keep its identity?

Yes. Studios usually keep their name, culture and creative independence.

Is a single-hit studio in scope?

Yes, if the title has longevity and the team has more to come.

Is one live game enough?

Yes, where it earns reliably and the team can build more.

Are pre-launch studios considered?

The focus is live revenue; strong pre-launch teams are assessed on merit.

Do mid-core games fit?

Yes, alongside casual and hybrid-casual.