
Series A investment opportunity · Media & gaming
Back the major league for the world’s biggest entertainment audience.
A US gaming entertainment company pairing celebrity-owned teams and live televised-style events with its own always-on tournament platform. The league builds the audience. The platform turns it into recurring revenue.
Company identity, investor deck, platform deck and round terms released to qualified investors under NDA.
- Registered platform users
- 20,000+
- In beta, growing by hundreds a day
- Media impressions to date
- Billions
- TV, digital, radio and social
- Celebrity team owners signed
- 6+
- Music, TV and comedy names
- Membership gross margin
- ~91%
- Company estimate
TL;DR
The opportunity in five lines.
Think of it as a sports league built for gamers, with its own app that finds the next stars every day.
- What it is
- A premium gaming league where celebrity-owned teams compete in live events across modern, classic and crossover titles.
- What it does
- Runs the league, and a proprietary platform where anyone can enter daily tournaments, climb rankings and be drafted.
- What it will do
- Make the platform the centre of the ecosystem, grow paid members, sign league sponsors and land a broadcast partner.
- Why now
- Platform live in 2026, first full season tentatively slated for early 2027, distribution and owners already in place.
- The raise
- Series A. Round size, valuation and terms shared under NDA, with both decks ready to send.
What the business is
A league that builds the audience, and a platform that monetises it every day.
Two businesses in one ecosystem, running 24/7/365. The league creates premium content and cultural reach; the platform converts that attention into players, members and recurring revenue.
The league
Premium contentCelebrity-owned teams with real rivalries compete in live events filmed before an audience, built like a sports broadcast with halftime performances, product reveals and sponsored intermissions.
- Celebrity-owned teams
- Live events filmed to tape
- Modern, classic and crossover titles
- Brand, merchandise and media rights
The platform
Recurring revenueAn in-house tournament and membership platform open to anyone, every day of the year. Players compete, rank globally and rise through farm, minor and major league tiers into the teams.
- Daily online tournaments
- Free and paid memberships
- Farm to major league progression
- Indie game discovery and creator tools
The flywheel
- 1Players join
- 2Compete daily
- 3Climb rankings
- 4Get drafted
- 5Matches distributed
- 6Sponsors and new players
The league owns 50% of every team, including its IP.
Each team is a 50/50 partnership with its celebrity owner, and all team revenue flows through the league before distribution. Every new owner adds reach, sponsorship and content value to the whole portfolio.
- Brand deals
- Sponsorships
- Content deals
- Merchandise
- Digital goods
- Licensing

The numbers today
Reach, owners and users already in place.
Everything in this section is the company’s reported position today, ahead of the first full season.
- 20,000+
- Registered platform users
- In beta, growing by hundreds a day
- Billions
- Media impressions to date
- TV, digital, radio and social
- 6+
- Celebrity team owners signed
- Music, TV and comedy names
- ~91%
- Membership gross margin
- Company estimate
Fourteen revenue streams
League
- Brand sponsorships
- Event tickets
- Merchandise and digital goods
- Media rights
- Licensing and IP
- Content deals
- Player endorsements
Platform
- Memberships
- Indie game marketing
- Marketplace transactions
- Tournament passes
- Data licensing
- White-label B2B tournaments
- IP in game titles
Why gaming, why now
- Projected games revenue by 2030
- PwC Global Entertainment & Media Outlook
- $500B+
- Players worldwide
- Newzoo Global Games Market Report
- 3.5B+
- Entertainment category by revenue
- Newzoo Global Games Market Report
- #1
Company projections
A conservative $8.9M year-one platform scenario, before any league revenue.
These are the company’s own targets and scenario, kept separate from the reported numbers above.
$8,878,800
- Indie game marketing60 games a month at ~$10,000 a package$7,200,00081%
- Paid memberships10,000 members on a sub-$10 monthly plan$1,078,80012%
- Brand partnerships and sponsors~$50,000 a month$600,0007%
Company’s conservative year-one platform scenario from its 2026 platform deck. Platform only, excludes all league revenue. A company projection, not a reported result.
A 5x step-up in users by year end, from a beta built through the company’s immediate community alone.
~91%
Gross margin on memberships
Company estimate. Digital memberships scale with almost no added cost per member.
What it will do next
From platform launch to Season One.
The next twelve months take the company from a live beta platform to its first full league season.
- 2026
Platform live
Proprietary tournament and membership platform launched and in beta.
- 2026
Audio and podcast network
Rolls out through a national US audio partnership.
- Now
Draft season
Platform players compete to be drafted by the celebrity owners.
- Early 2027
Season One
First full league season, tentatively slated for Q1 2027.

Leadership
Founder and CEO
Senior esports and music operator who has scaled a $1B+ esports organisation and built several multimillion-dollar startups.
Chairman
Globally recognised consumer-internet founder and former CEO, an award-winning entrepreneur and bestselling author.
Strategy
Award-winning recording artist, producer and entrepreneur with a long record of innovation in gaming.
Names and full biographies shared under NDA.
The raise
Series A, now open to a select group of investors.
The round funds the run into Season One and the growth of the platform. Size, valuation and terms are shared under NDA.
Platform growth
Make the platform the centre of the ecosystem and scale paid membership through targeted campaigns.
Season One
Produce and distribute the first full league season and its live events.
Commercial
Secure league-style sponsors and brand deals, and land a streaming or broadcast partner.
Indie games engine
Become the leading discovery and marketing engine for independent game developers.
The data pack is ready to send
- Full investor deck
- Platform deck and product walkthrough
- Company identity and leadership biographies
- Round size, valuation and terms
- Management meeting with the founder and chairman
- Step 1Request the deckTell us who you are and your typical cheque.
- Step 2Sign the NDAIdentity and both decks released the same day.
- Step 3Meet managementFounder and chairman call.
- Step 4Terms and data roomRound terms and diligence materials.
Who it suits
We welcome conversations with investors who back culture, sport and platforms.
If any of these describe you, ask for the decks. We’ll be in touch to discuss it in detail.
Media and entertainment investors
Own a stake in a content and live-events property with built-in celebrity reach.
Sports league and franchise investors
A league model with team equity and IP, applied to the largest entertainment category.
Gaming and esports funds
A platform business with daily engagement, publisher demand and high-margin memberships.
Consumer tech and growth VCs
A two-sided platform with recurring revenue, network effects and data value.
Family offices and angels
Direct access to a Series A at the intersection of gaming, sport and culture.
Brand and agency strategics
Always-on access to a young, engaged audience across events, platform and content.
FAQ
Questions investors ask first.
What is this investment opportunity?
A Series A round in a US gaming entertainment company that runs a celebrity-owned gaming league with live events and a proprietary, always-on tournament and membership platform.
How much is the company raising?
The round size, valuation and terms are shared with qualified investors after a short NDA, together with the full investor and platform decks.
What traction does the company have today?
More than 20,000 registered platform users in beta, six-plus celebrity team owners, a national US audio partnership and billions of media impressions across television, digital, radio and social.
How does the business make money?
Fourteen revenue streams across the league (sponsorship, tickets, media rights, merchandise, licensing) and the platform (memberships, indie game marketing, tournament passes, marketplace and data).
What are the projections?
The company’s conservative year-one platform scenario is $8,878,800 in annual revenue from game marketing, memberships and sponsors, excluding league revenue, with a target of 100,000 users by year end.
Who should get in touch?
Media and entertainment investors, sports league and franchise investors, gaming and esports funds, consumer tech VCs, family offices, angels and brand strategics.
Why is the company name hidden?
The raise is run confidentially. Acquiry introduces the opportunity to a select group of investors and releases the company identity under NDA.
The decks are ready. Ask for them today.
Company identity, investor deck, platform deck and round terms go out to qualified investors under NDA.
For information only. Not an offer to sell, or a solicitation of an offer to buy, any securities. Figures are supplied by the company, are unaudited and include projections and third-party market data that have not been independently verified. Acquiry’s role is to introduce parties; investors make their own assessment.